AI Insights · Timothy · July 2025
Top 5 Vikings Games in Kuwait, Q2 2025 Performance Analysis
Explore the performance of the top five Vikings games on a unified platform in Kuwait during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the top Vikings-themed games showed varied performance on a unified platform in Kuwait. Here's a detailed look at how each game fared based on data from Sensor Tower.
Viking Rise from IGG Singapore PTE. LTD. experienced fluctuations in weekly revenue, with a peak of approximately $1.8K in early April. Weekly downloads began at over 290 but gradually decreased, ending the quarter at around 47. Active user numbers showed a decline from 314 to 147 by the end of June.
Vikingard by Orienjoy International Company Limited saw modest weekly revenue, peaking at about $270 in early May. The game had minimal downloads, with only a few recorded throughout the quarter. Active users started at 14 and saw a slight decrease to 9 by June’s end.
Vikings: War of Clans PvP from Plarium LLC showed a gradual increase in revenue, reaching around $107 in late June. Downloads were negligible, but active users increased slightly, ending the quarter with 2 users.
Bad North: Jotunn Edition by Raw Fury had sporadic revenue, with notable earnings of $13 in April and $10 at the end of June. Downloads were low, with small increments throughout the quarter. The active user base remained stable, maintaining around 6 users.
Oddmar by Mobge Ltd showed a slight revenue increase in early June with $16. Download numbers were mostly steady, peaking at 12 in mid-May. Active users increased to a peak of 16 in late May before finishing the quarter at 14.
For more detailed insights, visit Sensor Tower's platform.